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ROBOSOCCER

Highlights:

  • 500+ Teams participating in Robo Soccer Challenge.
  • All participants will get certification of Participation from "All India Council for Robotics & Automation(AICRA)" . Team Coach will get separate certificate.
  • Cash Awards INR 100,000/- to winning teams

RoboSoccer Challenge:

Design and build three manual/autonomous robot i.e. one STRIKER, one DEFENDER and one GOALIE, Competent enough to participate in the soccer match. The team with maximum goals after the match will be the winner. Each team can have at most three robots for the full tournament. The substitution of robots during the competition within the team or with other teams is forbidden

So, get your manual robots ready to compete in the World biggest Robo Soccer Challenge.


  • The robot participating in the event can be wired/wireless and must be remotely controlled.
  • The robot can have a mechanism to shoot the ball without damaging the ball and the arena.
  • Lego kits are strictly prohibited. The robot must not be made from any ready-made kit, if found so, the team will be disqualified.
  • The Robot must be non-destructive and non-harmful to humans and the track.
  • Radio systems MUST NOT cause interference to other radio-frequency users.
  • The length of the wire (for wired bots) should be long enough (10-15 meters approx.) to cover the whole field and wire should remain slacked during the run across the field.
  • Participants must arrange their own batteries.
  • Use of IC engines or compressor is not allowed. All robots must depend only on electric motors for their motion and control.
  • The Robot must not emit smoke or fire, leak, stain or soil.

Dimensions: The Robot Can be circular/rectangular in style

  • Record your video or take a picture of your team preparing for TechnoXian Championship. The procedure to send us your video & photo is,
    • Width/Diameter - Not more than 30 centimeters
    • Length - Not more than 30 centimeters
    • Height - Not more than 40 centimeters
  • Maximum weight - Not more than 7kgs (including battery for wirelessly controlled Robots). However, a tolerance of 5% is acceptable.

Power Source:

  • Only Electrically powered Robots are allowed in the event.
  • Batteries must be sealed, immobilized electrolyte type (gel cell, lithium, NiCad, or dry cells)
  • The electric voltage anywhere in the machine should not be more than 12V DC at any point of time for each robot.
  • Battery can be placed on the robot or can be carried in hand by the robot operator in case of wired robot.

Number of robots / substitutions

  • Each team can have at most three robots for the full tournament. The substitution of robots during the competition within the team or with other teams is forbidden.

Interference

  • Each robot must carry a top marker (1, 2 and 3)/ unique identity so that it can be distinguished by the referee easily. Unmarked Robots are not eligible to play.
  • The robot must not emit infrared light. However, optical sensors (e.g. infrared-distance-sensors) may be used if they do not affect other robots.
  • Infrared light reflecting materials must not be used on the outside. If robots are painted, they must be painted matte. Minor parts that reflect infrared light could be used only if other robots are not affected. Robots must not produce magnetic interference for other robots on the field.
  • If a team claims that their robot is affected by the other team's robot in any way they must show the proof/evidence of the interference. Any interference must be confirmed by a Referee if a claim is placed by the other team.

Control: The robot can be autonomous or manually controlled using a Remote-control system.

Agility: Robots must be constructed and programmed in a way that its movement is not limited to only one dimension and must move in all directions.

Violations: Robots that do not abide by the specifications/regulations are not allowed to play. If violations are detected during a running game the team is disqualified for that game. If similar violations occur repeatedly, the team can be disqualified from the tournament.

Tournament balls: The diameter of the ball must to be 42mm (+- 5mm). A well-balanced ball shall be used. The ball must be able to resist wear and tear during the game play.

Construction: Any robotic parts/building material can be used until the robot meets the above specifications and if the design and construction are primarily the original work of the team as ready-made robots are not allowed to compete in the competition.

Dimensions of the field:
The playing-field is 3.6mX4.5m (approx.). The field is marked by a white line which is part of the playing-field. Around the playing-field, beyond the white line, is an outer area of 60 cm width. The floor near the exterior wall includes a wedge, for allowing the ball to roll back into play when it leaves the playing field.

Walls:
Walls are present all around the field, including behind the goals and the out-area. The height of the walls is 22 cm.

Floor:
The floor consists of green carpet on top of a hard level surface. All straight lines on the field will be painted white and have a thickness of 50 mm.

Goals:
The field has two goals, centred on each of the shorter sides of the playing field. The goal inner space is 60cm width,60 cm high and 60 cm deep, box shaped. It has a cross-bar on top (to prevent robots from entering the goal and to allow checking if the ball scored). The goal posts are positioned over the white line marking the limits of the field.

Centre circle:
A centre circle will be drawn on the field. It is 90 cm in diameter. It is a thin white marked circle. It is there for Referees and Captains as guidance during kick-off.

Penalty areas:
In front of each goal there is a 120 cm wide and 60 cm long penalty area. The penalty area is marked with white lines of 50 mm width. The line is part of the area. A robot is considered inside the Penalty Area when it is completely inside

Lighting and Magnetic Conditions:
The fields will be placed in a way that the influence by external infrared light is as low as possible and that the magnetic field of the earth is disturbed as little as possible. Perfect conditions cannot be guaranteed. Teams must come to tournaments being prepared to calibrate their robots based on the lighting and magnetic conditions at the venue

Tournament balls:
Organizers will provide the ball for the game. Organizers are not responsible for providing balls for practice.


Game-Flow: Two Teams will be competing against each other. Each team has three autonomous/manual robots. Total duration of the game is 10 mins which is divided into two Halves. Each half is of 5 mins of duration with a 2 mins of break in between. The game clock will run for the duration of the halves without stopping (except if or when a referee wants to consult an official). Teams must report to the referee 5 mins prior to the commencement of the game. To be at the inspection table does not count in favour of this time limit. Teams can be penalized one goal per minute at the referee's discretion if they are late for the game start. If a team does not report within 5 minutes of the game start, it forfeits the game and the winning team is awarded a 5 - 0 win.

Pre-match meeting: Before the game commence, all robots will be checked, and a referee will toss a coin. The team mentioned first in the draw shall call the coin. The winner of the toss can choose either which end to kick to, or to kick off first. After the first half, teams will switch sides. The team not kicking off in the first half of the game will kick off to begin the second half of the game.

Positioning the Robots and their defined areas:

  • Attacker
    The attacker robot starts at the starting point and is free to move anywhere in the arena except inside its own goal area. If attacker moves inside its own goal area it will be considered as a penalty
  • Defender
    The defender robot must be placed in the defending area (excluding its own goal area) at every start/restart of the match. The defender cannot cross the centre line at any point of time during the gameplay/match, crossing the centre line will be considered as a penalty
  • Goalie
    The goalie must be placed in the goal area at every start/restart of the match. The goalie cannot move out of the goal area, doing so will be considered as a penalty

Kick-off:
Each half of the game begins with a kick-off. All robots must be located on their own side of the field. All robots must be at halt. The ball is positioned by a referee in the centre of the field. The team kicking off, will place their robots on the field first. Robots cannot be placed behind the goal line or in the outer area. Robots cannot be repositioned once they have been placed. The team not kicking off will now place their robots on the defensive end of the field. On the referee's command the match will begin.

Human interference:

  • During the game, Human interference is prohibited except for the kick-off and penalty will be imposed for the same. If required, interference can be done with proper consent of the referee.
  • The referee or a referee assistant can help robots get unstuck if the ball is not being disputed near them and if the situation was created from normal interaction between robots (i.e. it was not a design or programming flaw of the robot alone). The referee or a referee assistant will pull back the robots just enough for them to be able to move freely again.
  • In case of wire tangling of wired robots the referee will make a call to pause the game clock until the wires are untangled.

Ball movement:
Holding the ball during the game is prohibited. Holding a ball is defined as taking full control of the ball by removing all of degrees of freedom. Examples for ball holding include fixing a ball to the robot's body, surrounding a ball using the robot's body to prevent access by others, encircling the ball or somehow trapping the ball with any part of the robot's body. If a ball does not roll while a robot is moving, it is a good indication that the ball is trapped. Penalty will be imposed for holding the ball if the referee decides so.

Pushing:
Within the penalty area, the goalie has priority. Attacking robots are not supposed to push the goalie in any way. Doing so will result in penalty

Lack of progress:
Lack of progress occurs if there is no progress in the gameplay for a reasonable period and the situation is not likely to change. Typical lack of progress situations is when the ball is stuck between robots, when there is no change in ball's or robot's positions, or when the ball is beyond detection or reach capability of all robots on the field. After a visible and loud count, a referee will call lack of progress and will move the ball to the nearest unoccupied neutral spot. If this does not solve the lack of progress, the referee can move the ball to different neutral spots.

Out of bounds:
If a robot's entire body moves out beyond the white line of the field completely, it will be called for being out of bounds and penalty will be imposed.

Damaged robots:
If a robot gets damaged during the game, it will be taken-off the field and cannot participate further. However, the game continues without that robot participating

Interruption of Game:
The game will not be stopped in ideal condition however, the referee can stop the game if there is a situation on or around the field which the referee wants to discuss with an official of the tournament or if the ball malfunctions and a replacement is not readily available.

Fouls/Misconduct and Penalties:

Foul:A foul is an unfair act by a player, deemed by the referee to contravene the game's laws that interferes with the active play of the game.

Possible cases:

  • Starting/moving the robot before the referee commands
  • Holding the ball
  • Touching or repositioning the robot without the consent of the referee
  • Moving out from the pre-defined/allowed region of movement for that robot
  • Moving the robots out of the field.

Misconduct: Misconduct is any conduct by a player that is deemed by the referee to warrant a disciplinary sanction (warning or dismissal).

Penalty:


Penalties will be imposed for each foul/Misconduct taking place during the gameplay. Penalties will be imposed in the form of penalty Cards. Penalty cards are described as follows:

  • Blue Card - First Warning (referee gives the first warning)
  • Yellow Card - Second Warning (referee gives the second warning).
  • Red Card - Robot Disqualification (The Robot receiving all the three cards will be disqualified and cannot participate further. This means that the team will play without the Disqualified Robot and the other team will get the advantage).

Tie Breaker:
In case of a tie, team with the least fouls will be nominated as the winner. In case of NO FOUL, Extra play-time of 3 minutes will be given and the team scoring more goals wins.

A goal is scored when the ball cross first line of the goal. Goals scored either by an attacking or defending robot have the same result i.e. After a goal, game will be start with a kick-off from the team who achieved the goal.

Team Members & Mentors:

  • Number of participants in a team can be up to 10.
  • Each team must have a captain. The captain is the person responsible for communication with referees.
  • Teams must make their own robot. They can't use another team's robot.
  • Team can have a coach as technical advisor. But it's not mandatory to have coach
  • The coach will be seated in a supervisory position around the competition area
  • The coach is not allowed to touch or repair the robot during the competition
  • The coach should not be involved in the programming of the robot.
  • In case of the coach interference with the robot or referee decisions during the competition, the team will risk being disqualified.

Code of Conduct: Fair Play

  • Robots that cause deliberate interference with other robots or damage to the field will be disqualified.
  • Humans that cause deliberate interference with robots or damage to the field will be disqualified.
  • It is expected that the aim of all teams is to play a fair and clean game.

Behavior:

  • Participants who misbehave may be asked to leave the competition area and risk being disqualified from the contest.
  • The rules will be enforced at the discretion of the referees, officials, and local law enforcement authorities.

Organizing Committee:

  • The organizing Committee is a union that consists of few communities and associations. The organizers of this competition are Times World Group & All India Council for Robotics & Automation (AICRA).
  • All decisions about scoring, game play and timing are made by the juries. Teams should completely respect their vote and decisions. Members of the jury will be from different fields of the robotic science.

Venue: Thyagaraj Sports Complex, New Delhi (India).

Registration Fee:

  • For Indian resident: INR 5000/- (Inclusive GST) per team.
  • For Non India resident: USD 200 per team.

Prize Bifurcation: INR 60,000 (1st Prize) | INR 25,000 (2nd Prize) | INR 15,000 (3rd Prize).

Registration mode: Online.

Accommodation: Oyo rooms on 1st come, 1st serve basis. Tariff between INR 500 to 1000 per participant per night.


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