The Challenge is to design and build a robot competent to fight other robots in the Battle. The competition is carried out in a tournament format in which the competitors bring their wireless robots ready to battle and are pitted against their competitor’s robots in one-one matches where the aim is to cause maximum damage or to push the opponent’s robot off the arena to score maximum points. Team scoring the maximum points wins the championship. The challenge has two participation categories as per the gross weight of the Robot.
- 500+ Teams participating in Robo Soccer Challenge.
- All participants will get certification of Participation from “Council for Robotics & Automation(AICRA)” . Team Coach will get separate certificate.
- 30 Kg/66 lbs Weight Category (Including the Battery and excluding the remote
- 60 Kg/133 lbs Weight Category (Including the Battery and excluding the remote controller).
The team must build and bring one pre-constructed, autonomous or manual, wireless or wired robot whose purpose is to push, throw, flip, hit, drag or otherwise move the opponent out of the battle ring within the maximum battle time. The following section details the rules and specifications regarding the robot; please be sure to read them carefully and refer to them as you design your robot. The robot should not be of jumping and hopping type
- Robots must pass a technical inspection by the Referee and/or assigned Staff prior to being permitted to compete. The Referee would check whether the size of the robot is matching the criteria, any loosen component, possible impact of attack which may cross the safety area etc.
- Robots that fail technical inspection may not compete until the Team rectifies identified problems and passes a re-inspection. There are no limits on the number of re-inspections; however, as soon as a team fails, inspecting Staff members will move to the next robot to be inspected. This rule does not extend or invalidate any time limits during the Competition.
Size & weight constraints:
- The robots must fit in a box with dimension: 100CM X 100CM X 100CM at the beginning of a Battle.There are no size constraints once the Battle has begun, robot can expand its parts after the battle starts.
- Nothing can intentionally detach from the robot. Robots will not be immediately penalized if pieces detach as a result of breakage. In the case of repeated breakage, the Referee may invalidate a Battle, request certain remedies be taken, or disqualify the Team
- The maximum weight allowed is 60kg excluding batteries. Weight will be measured at the time of inspection before starting the competition.
- The robot can be autonomous or manual. It should have external source of control that is wireless or wired remote control.
Radio control requirements:
Radio systems MUST NOT cause interference to other frequency users. In RoboWars, only the 2.4ghz DSS (Digital Spread Spectrum) frequencies are allowed. Radio telemetry is permitted on 433MHz and 2.4GHz.
Autonomous/ Semi-Autonomous Robots:
If you are bringing an autonomous robot or a robot with significant autonomous functions, you need to ensure that the function of a robot, including drive and weapons, must have the capability of being remotely armed and disarmed. Also, when deactivated the robot should have no autonomous functions enabled, and all autonomous functions should failsafe to off if there is loss of power or radio signal.
The robot must be powered electrically only. Use of an IC engine in any form is not allowed. All robots must incorporate a way that can be activated to remove/turning off power to all the weapon system and drive systems without causing harm to the human activating it. Voltage must not exceed 36V DC. Note that batteries may have a higher voltage during charging and care must be taken not to exceed these limits. Change of battery will not be allowed during the match however he can change the battery in between matches.
- Batteries can be mounted on the robot or off the robot.Wire used to connect batteries with the robot should be of high current rating to prevent wire damaging and short circuit during the battle.
- If the batteries are placed on the robot, it must be adequately protected within the body shell and securely fixed to minimize the chance of being punctured or coming loose during combat. In addition, packing such as high-density foam is recommended to reduce the shock of impacts. Battery terminals must be protected to prevent short circuits. Following battery types are allowed:
- NiCad (Nickel-cadmium)
- NiMH (Nickel-metal Hydride)
- Pb (Sealed Lead Acid)
- LiFePo4 (Lithium Iron Phosphate)
- LiPo (Lithium Polymer)
WEAPONS:All high-speed weapons (e.g. all pneumatic/hydraulic/spring/flysheet and rotational weapons) must incorporate a secure restraint that holds the weapon in a safe position. The restraint may incorporate locking pins and bars but must be secured in such a way that it cannot be removed inadvertently. The design should ensure that the weapon must remain off in ideal conditions and functions only when activated by the controller.
Pneumatic systems must use Carbon Dioxide [CO2] or Air. The maximum pressure at any point within a pneumatics system must not exceed 12 bars (174 psi). The compressed gas shall be stored in a commercially manufactured gas cylinder of appropriate design, specification and certification.
Hydraulic system pressure (In the actuator or cylinder) must be limited to 12bars (174 psi) by the means of maximum pressure relief valve. A hydraulic test point is a mandatory fitment to allow verification of a robot’s maximum system pressure. A team will need its own test gauge and hose. Hydraulic fluid storage tanks must be of a suitable material and adequately guarded against rupture.
- Springs and flywheels:
Any large springs used for drive or weapon power must have a way of loading and actuating the spring remotely under the robot’s power. Under no circumstances should a large spring be loaded when the robot is out of the arena or testing area. These devices must be made safe before removing the robot from the arena or testing area. Flywheels or similar kinetic energy storing devices must not be spinning or storing energy in any way, unless inside the arena or testing area. These devices must be made safe before removing the robot from the arena or testing area.
- Flame System:
Flame systems are allowed but should be implemented in a way that the gas tank must be leak proof and must be placed on the robot in such a way that it is protected against any damage or shocks in the gameplay. It is highly recommended to cover the tank with a protective covering which can withstand shocks caused during the gameplay. The organizer’s holds the right to discard the robot or remove the flame system from the robot if found dangerous or unfit for the competition.
Weapons Restrictions :
- Invisible Damage: Weapons designed to cause invisible damage to the opponent are forbidden. This includes but is not limited to Electricity, Radio Frequency, Radio Frequency Noise, and Electromagnetic Fields.
- Entanglement: Entangling material such as nets, fishing line, cables, string, glues or tapes and any similar devices are forbidden to use.
- Smoke and Light: Smoke and light-based weapons, which impair the viewing of robots by an Entrant, Judge, Official or Viewer are forbidden to use. This includes, but is not limited to; Smoke or Dust, Lights such as external lasers and bright strobe lights, which may blind the opponent.
- Hazardous Materials: Hazardous or dangerous materials are forbidden from use anywhere on a robot where they may contact humans, or by way of the robot being damaged (within reason) contact humans.
- Explosives: Explosives of any kind are not allowed as a weapon system for the robot.
The field Arena:
- The field area would be 32×32 ft. with a glossy black painted surface. The black paint is oil-based and confirms to minor surface blemishes.
- The arena surface is generally smooth but may have small irregularities.
- There will be a white circle marking the battle area for the robots.
- The area inside the marked white circle is referred as the battle area.
- There will be a white circle marking the battle area for the robots.
- Pit and Arena Weapon will be inside the Battle area.
- The Pit is a hole in the battle area designed to engulf robots when pushed inside it.
- The dimension of the pit will be made in such a way that the robot does not get damaged when it falls inside the pit.
- The pit will be active for specific time periods.
- Arena weapon will be activated only at specific time periods.
Battle time is the Maximum time allotted for the robots to fight and be in the arena. Battle time does not stop ideally, however can be stopped by the referee under critical circumstances.
- Group Battle: 1st round of the competition will be for 8minutes, there will be group battle among three to four robots in each battle. The winning robot from each battle will progress to the next stage of the competition.
- Head-to-Head: The winning two robots from group battle rounds, will have Head to Head competition for 5 minutes. The maximum points scorer from H2H round will be the final WINNER.
- All teams must be present and ready for the first battle within five (5) minutes of the first announcement. A Team’s failure to appear within this time frame is considered a loss for that Team. Additional delay may be permitted by the Referee, at his discretion.
- Each Robot will be inspected by the referee to check any possible violation of rules by the team, if any violation is observed the referee reserves the right to suggest the necessary changes to be made on the robot or disqualify the robot.
- Each Round of the competition will be a knockout round of 10mins divided into two five minutes battle round in which two team will engage in a head to head battle.
- The main objective of robots will be to immobilize the opponent’s robot for at least 30 seconds or score maximum points by damaging or pushing it out of the battlefield.
- Once the competition starts, robot must move (at least 1 inch) within 30 seconds, else the robot will be flagged immobilized and will lose the match by knockout.
- The robot is considered out of the ring if every part of it crosses the defined area/battlefield boundary. A robot whose body is hanging off the boundary of the battlefield is not considered out of the battlefield.
- All judgments rendered by the Referee regarding whether a robot has Lost the Battle or a round is complete, will be final and should not be appealed for justification or discussion.
- Each team may ask the referee to pause the game, referee may or may not grant the pause based on the severity of the situation.
In each round team scoring maximum points will be qualified to play the next round.
Compliance with all event rules is mandatory. It is expected that competitors stay within the rules and procedures of their own accord and do not require constant policing.
A team consists of two to five members. Each team must have a captain. The captain is the person responsible for communication with referees. The team can replace its captain during the competition. Team can have only the fewest possible members beside the field during game play: they will usually be the captain and an assistant team member.
- In order to conduct the battle rounds safely, all the participants are requested to comply with the rules and technical checks of the robot before the battle or during the battle. It is at the inspector’s sole discretion that your Robot can compete or not. As a maker you are obligated to disclose all operating principles and potential dangers to the inspection staff.
- Staff may, at their discretion, require that any safety hazards to any person, robot, or object at the venue be addressed. This may include full removal of the components posing the hazard, disqualification of a robot if a danger is not addressed adequately, and removal of materials or persons from the premises.
- Teams have approximately two (2) minute between battles. During this time, they may perform any adjustments they want to perform on their robot, with the explicit exception of altering the software of the robot in any way.
- No technical inspections are permitted during this time, teams must not add or remove mechanisms or components except to replace them with identical components.
- Teams that are not ready after time elapsed will receive a warning. On further violation of this time limit, the Referee may judge that the violating Team has forfeit the Match.
- The only exception to both the time and technical inspection limitations are for readily correctable safety issues, as determined by Staff, for which contestants may be asked to remove or rectify hazardous or broken systems.
- Competitors are expected to demonstrate respect and good sportsmanship towards fellow Competitors, Staff, their possessions and the venue itself.
- Competitors are required to follow Staff instructions regarding safety, acceptable conduct, or any other instructions to ensure smooth Competition proceedings.
- Any Competitor who fails to follow the instructions will face penalties which may include verbal warnings, Match forfeiture, disqualification, or removal from the premises, depending on severity.
- Participants who misbehave may be asked to leave the competition area and risk Disqualification.
- The rules will be enforced at the discretion of the referees, officials, and local law enforcement authorities.
- The organizing Committee is a union that consists of few communities and associations. The organizers of this competition are Times Group & Council for Robotics & Automation (AICRA).
All decisions about scoring, game play and timing are made by the juries. Teams should completely respect their vote and decisions. Members of the jury will be from different fields of the robotic science.